I wasn't sure what to expect. I expected a lot out of World at War. While the WWII weapons and maps were fun, it didn't offer a different experience than Modern Warfare. So, I assumed that MW2 would be an incremental step like WoW was. Bzzt. Wrong.
I won't cover the entire game, instead I'll talk about the myriad of improvements.
- Pick your kill streak bonus. Awesome. Instead of the three standard options at 3, 5, and 7 kills (without dying of course), you now get a selection of about 20. It starts at the standard UAV (revealing enemy locations on the map) for a killstreak of 3, and caps at a killstreak of 25, granting you, get this, a tactical nuclear bomb that "brings a swift end to the game." The catch is a) you only get to pick three, and b) only the standard 3 are unlocked at the beginning. You have to level up to unlock the others.
- You still get the three groups of perks, but now each perk also "levels up" as you get kills using it, enabling "better" versions of the perk.
- Better secondary weapon choices, including moving shotguns to secondary weapon.
- Throwing knives and riot shields. Enough said.
- You now get experience points for protecting your teammates. If an enemy is firing at one of your teammates, and you save your teammate, experience points. Boo ya.
- Sentry guns. This is wicked. Automated sentry that picks off any enemies that walk in its path. You can get this as an unlocked bonus for killstreaks, or as a random item in a cool new "ammo drop" feature that drops a random item as a reward for a 4 killstreak. Just beware that the drop can kill you if you stand underneath it. Just sayin.
- Death streaks. That's right, those of you (like me) that have a habit of getting pwnd over and over now get a reward of your choosing. For example, you can spawn with extra health
- "Mosh pit" game type that randomizes all the other game types (team deathmatch, domination, hq, etc).
That's off the top of my head. I know I am missing a lot here, but I've only played for a couple of hours.
The maps are excellent. Haven't found a map I don't like, which is rare for a first person shooter game.
Also, I would bet good money that they have adopted part, if not all, of the Rainbow Six Vegas physics engine. The gameplay has a very similar feel, which in my opinion is an upgrade.
Now, back to my regularly scheduled gaming...