11.14.2009

Call of Duty: Modern Warfare 2 review

Ok, I hang my head in shame. I did not run out to the local Gamestop, Fred Meyer, or Walmart Monday night at midnight to pick up the latest installment in the Call of Duty series. Maybe that means I have to turn in my gamer card.

I wasn't sure what to expect. I expected a lot out of World at War. While the WWII weapons and maps were fun, it didn't offer a different experience than Modern Warfare. So, I assumed that MW2 would be an incremental step like WoW was. Bzzt. Wrong.

I won't cover the entire game, instead I'll talk about the myriad of improvements.

  • Pick your kill streak bonus. Awesome. Instead of the three standard options at 3, 5, and 7 kills (without dying of course), you now get a selection of about 20. It starts at the standard UAV (revealing enemy locations on the map) for a killstreak of 3, and caps at a killstreak of 25, granting you, get this, a tactical nuclear bomb that "brings a swift end to the game." The catch is a) you only get to pick three, and b) only the standard 3 are unlocked at the beginning. You have to level up to unlock the others.
  • You still get the three groups of perks, but now each perk also "levels up" as you get kills using it, enabling "better" versions of the perk.
  • Better secondary weapon choices, including moving shotguns to secondary weapon.
  • Throwing knives and riot shields. Enough said.
  • You now get experience points for protecting your teammates. If an enemy is firing at one of your teammates, and you save your teammate, experience points. Boo ya.
  • Sentry guns. This is wicked. Automated sentry that picks off any enemies that walk in its path. You can get this as an unlocked bonus for killstreaks, or as a random item in a cool new "ammo drop" feature that drops a random item as a reward for a 4 killstreak. Just beware that the drop can kill you if you stand underneath it. Just sayin.
  • Death streaks. That's right, those of you (like me) that have a habit of getting pwnd over and over now get a reward of your choosing. For example, you can spawn with extra health
  • "Mosh pit" game type that randomizes all the other game types (team deathmatch, domination, hq, etc).



That's off the top of my head. I know I am missing a lot here, but I've only played for a couple of hours.

The maps are excellent. Haven't found a map I don't like, which is rare for a first person shooter game.

Also, I would bet good money that they have adopted part, if not all, of the Rainbow Six Vegas physics engine. The gameplay has a very similar feel, which in my opinion is an upgrade.

Now, back to my regularly scheduled gaming...

1 comment:

Reverend0 said...

Totally agree. They made some really good changes and I have definitely enjoyed the multiplayer experience. I also liked:

- No party chat on specific game types
- Groups seem to be a little bit more stable than before.

One of these days, I will have to try the single player.